After Effects

mouzelayer: every feature, listed

Updated 2026-10-31 · read from the panel's own code

A 3D terrain globe for After Effects: find places, key camera moves, add pins and routes, then render it into a new comp. 68 tools, presets, styles, effects and actions in 7 groups. mouzelayer comes with mouzeclick: one plan with everything included, $25 a month.


Toolbar 6

  • Find a placeTool

    Searches cities, countries or coordinates like 48.85, 2.35 and flies the globe camera to the chosen result.

  • Pin (search result)Action

    Adds a search result as a pin without flying there; Shift+Enter flies there and pins it.

  • KeyAction

    Adds a camera key holding the current view, 3 seconds after the last key or route (shortcut K).

  • PlayAction

    Plays the camera moves, orbit and routes in the preview; press again to stop (shortcut Space).

  • Render to After EffectsAction

    Renders PNG frames and builds a new comp with Globe, Routes, route nulls, pin layers and a Map credits layer.

  • North up (compass)Action

    Turns the view to north up and straight down (shortcut N).

Style 16

  • NightStyle

    Paints the map dark navy with cyan borders and yellow roads.

  • DaylightStyle

    Paints the map with light blue sea, cream land, green forests and white roads.

  • ReliefStyle

    Colours land and sea by height and depth, from deep blue oceans to green lowlands and white peaks.

  • InkStyle

    Paints the map off-white with grey water and dark ink borders and coastlines.

  • NeonStyle

    Paints a near-black map with pink borders, cyan roads and glowing cyan coastlines.

  • BlueprintStyle

    Paints the map deep blue with white borders, coastlines, roads and grid lines.

  • PlacesTool

    Shows or hides city and region names on the globe.

  • CountriesTool

    Shows or hides country names on the globe.

  • BordersTool

    Shows or hides country borders and dashed region borders.

  • RoadsTool

    Shows or hides highways, major and minor roads as you zoom in.

  • GridTool

    Draws latitude and longitude lines, spaced closer as you zoom in.

  • AtmosphereTool

    Adds a glowing atmosphere halo round the globe and haze toward the horizon.

  • ReliefTool

    Sets how strongly hills are shaded, 0 to 100%; double-click resets to 55.

  • HeightTool

    Sets how tall the 3D terrain stands, 0 to 6 times true height; double-click resets to 1.5.

  • Light fromTool

    Sets the compass direction the hill and craft lighting comes from; double-click resets to 315 (north-west).

  • NamesTool

    Shows place names in English where the map has them, or in each place's local name.

View 2

  • TiltTool

    Tilts the camera from straight down (0) up to 80 degrees toward the horizon.

  • TurnTool

    Turns the camera heading, 0 to 359 degrees, 0 being north.

Camera moves 11

  • ClearAction

    Removes every camera key; the current view stays.

  • Camera keys listTool

    Lists keys by nearest place, altitude and time; clicking one jumps the view and time to it.

  • AtTool

    Sets the selected key's time in seconds.

  • FlightPreset

    The camera arrives at this key up and over: zooming out, across, then back in.

  • GlidePreset

    The camera arrives straight across, zooming as it goes.

  • CutPreset

    No move: the view cuts to this key.

  • EasingPreset

    Sets how the camera arrives at the key: Smooth, Linear, In or Out.

  • Set to this viewAction

    Updates the selected key to the view on screen now.

  • Remove (key)Action

    Deletes the selected camera key.

  • TimeTool

    Scrubs through the camera moves and routes in the preview.

  • OrbitTool

    Adds a steady turn around the view, -30 to +30 degrees a second; double-click resets.

Pins 2

  • Pin the centreAction

    Adds a pin at the centre of the view, named after the nearest place.

  • Pin listTool

    Rename a pin by typing, remove it with ×, or click it to fly there.

Routes 20

  • Add a routeAction

    Adds a plane travelling from the second-last pin to the last, starting after existing routes and lasting 4 seconds.

  • Route listTool

    Lists routes with their ends and times; click one to edit it, or × to remove it.

  • From / ToTool

    Chooses which pins the route starts and ends at.

  • PlanePreset

    A 3D airliner with navigation lights and contrails flies the arc between the pins.

  • JetPreset

    A 3D jet with an afterburner flame flies the arc between the pins.

  • ShipPreset

    A 3D ship sails by sea between the pins through canals and straits, with wake and funnel smoke.

  • DotPreset

    A glowing dot with a comet tail travels the arc between the pins.

  • Starts, lastsTool

    Sets when the trip sets off and how long it takes, in seconds.

  • PacePreset

    Sets the trip's speed curve: Smooth, Steady, Speed up or Slow down.

  • ArcTool

    Sets how high it flies over the middle of the trip, 0 to 30% of the distance; disabled for ships.

  • SizeTool

    Sets how big the plane, ship or dot is on a 1080p picture, 12 to 90 px.

  • LineTool

    Sets the route line's colour and width, 0 to 12 px (0 hides the line).

  • FreePreset

    The camera keeps its own moves while the route plays.

  • FollowPreset

    Keeps the travelling vehicle in the middle of the picture during the trip.

  • ChasePreset

    Flies the camera behind the vehicle, turned the way it heads and tilted down.

  • Draw the line behind itTool

    Draws the route line growing behind the vehicle instead of the whole line at once.

  • DashedTool

    Makes the route line dashed, with dashes flowing the way it travels.

  • Clouds on the wayTool

    Adds banks of cloud along the trip that the plane climbs through, flies over and descends through; not for ships.

  • Go to its startAction

    Moves the time to the start of the selected trip.

  • Remove (route)Action

    Deletes the selected route.

Render 11

  • CompPreset

    Renders at the open comp's size and frame rate; 1080p when no comp is open.

  • 1080pPreset

    Renders at 1920 × 1080.

  • 4KPreset

    Renders at 3840 × 2160.

  • VerticalPreset

    Renders at 1080 × 1920.

  • SquarePreset

    Renders at 1080 × 1080.

  • Frame rateTool

    Sets the render frame rate: 23.976, 24, 25, 29.97, 30, 50 or 60 fps.

  • SpacePreset

    Renders the globe over a dark sky with stars.

  • ClearPreset

    Renders a see-through background so the globe sits over your own layers.

  • ColourPreset

    Renders the globe over one chosen background colour.

  • DetailPreset

    Standard renders map detail as in the preview; High uses finer map pieces, sharper and slower.

  • Place names in the pictureTool

    Includes place and country names in the rendered globe frames.

More in mouzelayer

No tabs: groups follow the panel's header toolbar and cards (Style, View, Camera moves, Pins, Routes, Render). Globe mouse: drag moves, scroll zooms, right/Shift-drag tilts and turns, double-click flies closer (Shift: further out). Keys: K adds a key, Space plays, N north up, / or F focuses search, arrows and +/- move and zoom the focused globe. Ease buttons disable on the first key and for Cut; Arc disables and Clouds hides for ships; Frame rate locks to the comp when Size is Comp and a comp is open. Render output: frames saved in a "mouze layers" folder next to the project (or mouzeclick's folder), a comp with Globe, Routes, a null per route craft, a dot shape and name text layer per pin, and Map credits, all in one undo step. Needs mouzeclick running and activated for map data.

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